“Some enchanted evening….”

Oops, wrong thing set in the South Pacific. Jason Bennion reminds me of a show I really liked as a kid, Tales of the Gold Monkey. This was a high-adventure pulp show that aired in the 1982-1983 season on ABC, undoubtedly greenlighted in light of the smash 1981 box office success of Raiders of the Lost Ark. However, Gold Monkey wasn’t a mere Raiders knock-off, any more than Battlestar Galactica was a Star Wars rip.

Here’s a Gold Monkey website, with plenty of relevant lore for the show (including the citation of a film to which Gold Monkey was far more indebted inspirationally than Raiders). Gold Monkey only lasted a single season, but it made a far better impression than the high-adventure pulp show that aired on CBS that same season, the Bruce Boxleitner vehicle Bring ‘Em Back Alive, which was based on the exploits in Southeast Asia of big-game hunter Frank Buck. I faithfully watched both shows, but I must admit that Gold Monkey was a lot more fun.

(I never watched Voyagers!, though. I vaguely recall it being on in a timeslot during which we were watching something else, and sure enough, a glance at the Voyagers! IMDb entry confirms this: it was on Sundays at 7:00. In my household, as a ten-year-old geek I knew that suggesting that my parents forego 60 Minutes was a non-starter.)

And just to get my early-80s high-adventure pulp mini-craze credentials really in order, I owned all three issues of this Marvel series. And it was in the year after Raiders came out that something really seminal for me happened. This was back in the days before infomercials, when TV stations would show old movies on Saturday afternoons. There was one period where Buffalo’s Channel 7 ran, each Saturday afternoon, an Errol Flynn movie. Now, Mara Maru was not a particularly good movie. But The Sea Hawk and The Adventures of Robin Hood? I was wounded for life when I saw those, and in a good way.

Fun times, those were!

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The Unnamed Hero Cometh!

OK, folks, I just saw this “Make Your Own Superhero” gizmo over at Aurora Walking Vacation, and I just had to give it a try, using his suggestion of creating a superhero based on myself. Here it is!

How about that! Lightning from my right hand, and a blaster in my left; long hair blowing in the wind; some kind of green energy crackling ’round my Eyes Of Hot Instant Death; nifty wristguards that may or may not have extra powers within them; and on my feet, Rollerblades of LightSpeed! Note the battle scars on my powerfully-muscled arms, and the necklace made from the teeth of my vanquished Rigelian foes! Note my faithful companion through many dangers, Ozzy the Avenging Ocelot! Zap! Pow!

(Yeah, my alter-ego is a smoker, I’m sorry to say. Maybe the cigarettes deliver some kind of super-duper battle drugs into my bloodstream or something. And yeah, I was surprised that overalls were a clothing option there, too.)

I did have a problem, though. See that empty text box at the bottom? That’s where the name of your Superhero goes. Problem is, I couldn’t think of a name for this guy. That’s where you all come in. Put your suggestion in the comments!

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Games as Art

I recall a while back reading Demosthenes take on Roger Ebert’s contention that video games may display a lot of craft, but they’re not art:

I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art. To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.

Demosthenes meditated on this here and here. I never weighed in myself because I just don’t know enough about games to make a coherent argument in their favor, although my sympathies lie in their favor.

But today Mary checked in with quite a wonderful post on game-as-art, although she doesn’t cast it as such. Here’s how her post starts:

Okay, I am not your average video game reviewer. Mostly because I suck at video games. It’s my total lack of hand-eye coordination and my low frustration-threshold that does it. So what I am, is a video game spectator.

But there’s only one game that I’ve ever asked someone to play just so I can watch. It’s called “Elder Scrolls IV: Oblivion.” And I want people who don’t play video games to know what game designers are capable of, these days.

Do read the whole thing. (I didn’t read the spoilers, but they’re minimal and don’t seem to impact the main point.)

(And I’ll bet Shamus has some thoughts on this whole thing! How about it, Shamus? Are games art?)

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Mahna Mahna!

Longtime readers will remember my unreasoning love of the Greatest Thing to Ever Feature Muppets Ever, the classic nonsense tune “Mahna Mahna!”. The Muppet Show version, as ever, can be seen here.

However, I always knew that the song was actually heard several years earlier, on Sesame Street, which in its elder days used to feature some niftily surreal stuff — i.e., the show wasn’t “All Elmo, All The Time”.

Here’s the original “Mahna Mahna”. I still prefer the Muppet Show version, as it distills the song down and shows off the significant growth in the understanding of “Muppet Body Language” that marks the greatest work of Jim Henson and company. But it’s still fascinating to see the original, no?

UPDATE: In comments, local blogger Derek Punaro levels the shocking accusation that the song was actually used originally in an Italian porn movie. This is, of course, a libelous statement of the worst kind, and to think that Derek would dare imply that Jim Henson, one of the finest purveyors of entertainment for the young at heart ever, would even think of using a song from an Italian porn movie is just so terrible as to…oh. Never mind, then.

Wow, the things you learn on Teh Internets!

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The New Space Opera


The New Space Opera, originally uploaded by Jonathan Strahan.

That cover sets the bar pretty high, eh? I like my SF with BIG EFFIN’ STARSHIPS. So that cover indicates BIG EFFIN’ STARSHIPS. Therefore, bring on the tales about stuff that happens in and around BIG EFFIN’ STARSHIPS!

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Cinematic wisdom

For no real reason, I think there should be a selection online of the greatest advice ever given in the movies or TV shows. Hence this post. I’ll start listing some as they come to me, and feel free to add some in comments — I’ll update as needed.

(These will of necessity be in no particular order.)

1. “Try not! Do, or do not. There is no ‘try’.” (The Empire Strikes Back)

2. “Don’t tug on that! You never know what it might be attached to.” (The Adventures of Buckaroo Banzai Across the Eighth Dimension)

3. “Don’t drink it all at once, and try not to drink it all alone.” (Star Trek: The Next Generation, “Family”)

4. “Look eye! Always look eye.” (The Karate Kid)

5. “People will come, Ray. People will most definitely come.” (Field of Dreams)

6. “Your half-assed underparenting is a lot more fun than your half-assed overparenting.” (The Simpsons)

7. “No matter where you go in life, always keep an eye for Johnny the tackling Alzheimer’s patient.” (Scrubs)

8. “It’s supposed to be hard. If it wasn’t hard, everyone would do it. The hard is what makes it great.” (A League of Their Own)

9. “Poise! Poise!” (Seinfeld, “The Chaperone”)

10. “God doesn’t cause car accidents, and you know it. Stop using me as an excuse.” (The West Wing, “Two Cathedrals”)

11. “Stay away from the mounds, or the termites will eat all the wood in your body.” (BJ from The Amazing Race IX)

Fire away! I’ll update as I think of more. (No need to keep it at one selection per film or show, either.)

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JLB for President!

Jayme Lynn Blaschke has announced his candidacy for the SFWA. His platform seems interesting, but I must acknowledge that I have no dog in this fight, since I’m not a member of the SFWA and I doubt I’ll bother joining if and/or when I become a published writer.

Consider yourself warned, John Scalzi!

UPDATE: Having read JLB’s platform again, I declare myself solidly behind him. Now to start making campaign posters, and lining up hands for him to kiss and babies for him to shake…or is that the other way around…hmmm….

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A query for techies….

I’ve been experimenting a bit with this newfangled BitTorrent thingie, and I have a question for the techno-inclined:

What do I do with KVCD files, and how to I convert them into something that is, er, watchable? (Yes, I have Googled this, but none of what I’ve found makes sense to me. I need someone to spell it out. Slowly. Maybe even with pictures. In crayon.)

UPDATE: After some info thrown my way by Mary, and after some subsequent tinkering around based on that info, I figured out what to do. Thanks, Mary!

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A rare quiz

There seem to be two types of bloggers: those who cheerfully do “What kind of X are you” quizzes, and those who will do them but only with the proviso that they rarely do those kinds of quizzes. I’m in the latter camp; I rarely do these kinds of quizzes, but anyway, here are the results of the one I just did:

What Be Your Nerd Type?

Your Result: Literature Nerd
 

Does sitting by a nice cozy fire, with a cup of hot tea/chocolate, and a book you can read for hours even when your eyes grow red and dry and you look sort of scary sitting there with your insomniac appearance? Then you fit this category perfectly! You love the power of the written word and it’s eloquence; and you may like to read/write poetry or novels. You contribute to the smart people of today’s society, however you can probably be overly-critical of works.

It’s okay. I understand.

Musician
 
Gamer/Computer Nerd
 
Science/Math Nerd
 
Social Nerd
 
Anime Nerd
 
Artistic Nerd
 
Drama Nerd
 
What Be Your Nerd Type?
Quizzes for MySpace

I guess that’s about right.

(via)

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Graphically speaking

I’ve been reading quite a few graphic novels of late, and I have some more in the “to read” stack, seeing as how the Buffalo and Erie County Public Library actually stocks them to a nice degree.

(If you live in or near a locality with a large public library system and you’re interested in graphic novels, give this route a try. I firmly believe that one big reason that graphic novels are seemingly forever stuck in that “on the brink” phase, where people are constantly saying things like “Hey, these aren’t the funny books you grew up with!”, is that graphic novels tend to be priced in so high a fashion as to seriously discourage random exploration of the medium. Do I strongly recommend Craig Thompson’s Blankets? Absolutely. But if someone came to me and said, “I have forty bucks. Recommend some reading material I might like”, I’d probably feel a little guilty if I advised them to blow their money on Blankets only to have it not be their cup of tea.)

I don’t know if we’re in some kind of “Golden Age” of graphic fiction, but there’s just some amazing work being done outside of the standard superhero stories. (Not that there is anything inherently wrong with superhero stories in the first place.) To anyone who would dismiss the graphic novel along the lines of “I don’t need pictures to go with my storytelling”, I’d simply ask if you keep your eyes shut when you go to the movies!

Here are some thoughts on some recent reads of mine.

:: I never saw the David Cronenberg film of A History of Violence, so I have no idea how accurate the film is to the original graphic novel. I heard that the film was very good, so I checked out the novel on that basis alone, much as I did with The Road to Perdition a few years back. In that case, I found the ways in which the film diverged from the novel interesting, and I couldn’t decide which version of the tale I preferred. (In fact, the versions are sufficiently different that I find it easy to like both equally.)

A History of Violence has much the same kind of feel as Perdition; both involve (at least in part) the way big-city violence comes to small-town America. Even though both books are by different authors and have different artists, the same kind of emotional pall hangs over the story in each, a sense of impending doom where happiness will be destroyed forever, and quite violently, at that. Part of this comes from the art of History, which has the same stylistic feel as Perdition, with heavily-lined black-and-white images that make the larger panels almost impressionistic in nature.

I found the tale of History a bit less gripping than Perdition‘s. In History, a pair of violent killers come into a small town where they are done in when they run afoul of the wrong guy to pick on. The rest of the story comes out of the reasons why Tom McKenna is the wrong guy to pick on, and just what the secret history he’s concealing happens to be. I did find it a bit disappointing when it turned out that McKenna is your basic “running from the mob” kind of protagonist, but even so, the story does take some surprising twists as it heads toward its conclusion.

:: Of a completely different nature is Persepolis and Persepolis 2 by Marjane Satrapi. I read Persepolis more than a year ago (and seem to have inexplicably not posted about it here), but I finally read the second volume just a few weeks ago.

Here is an amazing memoir of an Iranian expat, now living in Paris, who grew up witnessing firsthand her country’s embrace of — or descent into — fundamentalism and oppression. The first volume deals mainly with Satrapi’s childhood and early adolescence, while in the second Satrapi goes to live abroad to finish her studies. Thus the books tell two stories: the first, an internal tale of a society’s willful decision to become fundamentalist, and in the second, a story about a person living abroad who happens to come from one of the more disliked nations on Earth.

As autobiography, Satrapi’s work is riveting. She has a keen perceptive gift that is the key to all good autobiography; in our lives, we all tend to be our own heroes and villains from time to time, and Satrapi never shies from depicting her own faults as well as her own strengths, her own mistakes as well as her own triumphs. And her ability to put into very few words and images the strife that surrounded her country in that tumultuous period is particularly noteworthy. At one point, while discussing the fundamentalist government’s focus on acceptable public clothing for women, Satrapi writes:

The regime had understood that one person leaving her house while asking herself:

“Are my trousers long enough? Is my veil in place? Can my makeup be seen? Are they going to whip me?”

…no longer asks herself:

“Where is my freedom of thought? Where is my freedom of speech? My life, is ti livable? What’s going on in the political prisons?”

I wonder if there will be a Persepolis 3. I hope so. Satrapi’s art is simple and evocative, and her writing is exemplary.

:: Moving into equally serious territory, last night I read The Tale of One Bad Rat by Bryan Talbot. In this book, a teenaged runaway girl named Helen is living on the streets of London for a time with her pet rat; she has run away from home because of her father’s molestation of her. Over the course of the book, Helen draws much inspiration from the life of Beatrix Potter, to the point where she unconsciously (or perhaps partly consciously) begins to model her own life on that of Potter, with whom she apparently shares some parallels.

This is a difficult work to characterize. Parts of it seem almost fantastical, but those kinds of elements are always portrayed as being in the mind of Helen; and what I admired most was the book’s insistence on the role that story and fantasy can play in helping us heal from unspeakable hurts. Too often we view fiction as “escapism”, but in this story, Talbot gives us a character for whom fiction is an essential way of dealing with her particular part of the world.

:: And now into pure fantasy: The Life Eaters, written by David Brin and painted by Scott Hampton. This book depicts a World War II gone horribly awry when the concentration camps turn out to be massive “factories” for necromancy, thus bringing the gods of Norse mythology to horrible life.

Apparently this is based on a short story of Brin’s (and it reminded me in part of a story of mine; I’ll have to post that here at some point). It’s a fascinating blend of fantasy and SF tropes, as well as an enjoyably dark tale about the borders between science and mysticism. My only complaint here was that to me the ending felt a bit rushed.

:: Moving into the folkloric type of talespinning, there was the utterly gorgeous Book of Ballads with art by Charles Vess and written by many contributors, among them Emma Bull, Charles de Lint, Neil Gaiman, and Jane Yolen. Seriously, this book contains in a fairly compact package the work of some of the top names in fantastic literature today.

According to Terri Windling’s introduction, in the 1990s Charles Vess illustrated a series of comics which simply told the stories of old ballads from the English, Irish, and other traditions. For anyone who is used to more “sanitized” folklore, the original tales and ballads often turn out to be quite dark, and a number of the tales contained in The Book of Ballads are downright grim. But each is done with charm, and Vess’s artwork — black and white, with so many tiny and precise marks that one wonders how much time Vess spends on a single panel — is always stunning.

I recommend this book highly; it’s made its way onto a short list of graphic novels of which I’d like to own my own copy.

:: OK, a brief digression here. I often have difficulty reading manga, and oddly enough, it’s nothing to do with the right-to-left thing. (For those who have never tried to read an authentic manga, they are printed in reverse of the way we print books in our culture, and you read right-to-left.) This is easy enough to get used to. My problem with a lot of manga is the artwork: I often find it terribly difficult to figure out just what it is that I’m looking at, and in a graphic novel, that’s not the effect one wants. The latest victim here was a book called Trigun, which I went into with high hopes, mainly because of its subtitle: who wouldn’t want to read a tale subtitled “Deep space planet future gun action!”?

I’ll try it again sometime. But for now, I found the art nearly incomprehensible a lot of the time.

:: OK, last one. This is the wonderful Castle Waiting by Linda Medley. This is another collection of installments of a comic, so the book ends without much sense of closure — so I fervently hope this isn’t the end! (And according to Medley’s official site, this is only Volume One. Huzzah!) But the book is incredibly generous in its contents: there are almost 450 pages here. Lots to get through.

Castle Waiting is the story of the denizens of, wait for it, Castle Waiting. This castle is the formerly abandoned home of Sleeping Beauty (the first chapter tells that story from a different perspective), but is now home to a motley collection of odd characters (a steward who has the head of a stork, for instance) whose lives have all come together at this castle. Into their midst comes a pregnant woman named Jain, whose past is rather mysterious (and which is never really explained in the extant volume!). Medley delves into the backstories of these strange people who have made their home in this abandoned castle, with its water sprites and mischievous bodyless demons (he’s a head with feet) and a nun from a cloister for bearded women and so on.

If I had to make an analogy, Castle Waiting feels cut from similar cloth as The Princess Bride; it’s not parody per se, but rather gentle pastiche, loaded with in-jokes and inside stories that descend into other stories of their own. The book meanders all over the place, and never once did I mind.

Bring on Volume Two.

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